The unit mainly discussed game theory of oligopolies. The unit started off by explaining simultaneous games where you and the other player/s do not know each other moves before moving. This generally means that people will play towards a dominant strategy that will benefit them best as they do not know what move the other player can play.
An example of a simultaneous game is when a contractor is bidding in a one-off blind tender. They do not know their competitions move and therefore will have to figure out whether it is better for them to bid high to have a better chance of getting the job or bid low and have a less chance of not getting the job. If it is a non-cooperative game the other player will being what the best outcome is for themselves, not worrying, what might be the best shared outcome for both/all players.
Most games in the business world are repeated. For say, in the above case, there will often be a time where the contractors are bidding for another job, and knowing how they bidded in the previous round they may use this information to alter their bid, to ensure the best outcome for their company.
Whereas in non-competitor games the second mover can use the information used from the first mover’s move to work out which the best course of action for them.
- · Whether it is a simultaneous game or sequential game.
- · Whether your competitors are willing to co-operate or whether it is every person for themselves.
- · Is the information you have perfect or imperfect. Simultaneous games are always conducted under imperfect information.
- · Is the game’s outcomes symmetrical or are the outcome imbalanced.
- · Is it a repeated game or one shot game.
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